![]() I worked around this using Box to assign fixed memory addresses to values, and then “unsafe” pointer dereferences when needed. But the top-level Nes object also owns the PPU. ![]() So the CPU maintains a permanent mutable reference to the PPU. > The CPU address space has several PPU registers mapped. Shameless plug - for anyone that's interested, I also wrote a NES emulator in Rust a few years back:
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